Lessons about learning in work life after the pandemic
E-learningPerformance SupportKnowledge Management 6 min. readGamification, educational or addictive?
Workflow learningPerformance Support 4 min. readWhy Youtube doesn't work as a platform for internal learning
Workflow learningPerformance Support 5 min. readThe future of learning is in the ”flow”
Business developmentWorkflow learningPerformance Support 3 min. readHow the pandemic has revolutionised learning in the working day!
Workflow learningPerformance Support 4 min. readCreate user success when implementing new systems
Business developmentInfoCaption in actionPerformance SupportKnowledge Management 5 min. readWhat interests you?
With high staff turnover, rapid changes and scarce resources, digitalisation of education is becoming increasingly important. However, making education digital is neither the only nor the most...
The survey "Swedes and the Internet" by the Internet Foundation shows that since 2014 we Swedes have more than doubled our searching on search engines, such as Google and Bing. In 2019, 97% of people...
Far from everyone uses a computer or work in different computer systems in their everyday workday. Examples may include cleaning agents, craftsmen and technicians. Regardless of our profession, there...
When knowledge and information are documented and made available digitally, it is made possible to access them whenever and wherever you are. This is a win-win for both coworkers and the organization.
We’re easily fooled to push out too much information at the same time when we want to teach our coworkers something new. If we instead try to educate on an overall level, we can create a general...
A "gamer", meaning someone who actively plays computer/video games, lives in a world of constant transfer of knowledge. It can be strategies to overcome a certain element, tips, or other useful...
