Lessons about learning in work life after the pandemic
E-learningKnowledge ManagementPerformance Support 6 min. readGamification, educational or addictive?
Performance SupportWorkflow learning 4 min. readWhy Youtube doesn't work as a platform for internal learning
Performance SupportWorkflow learning 5 min. readThe future of learning is in the ”flow”
Performance SupportBusiness developmentWorkflow learning 3 min. readHow the pandemic has revolutionised learning in the working day!
Performance SupportWorkflow learning 4 min. readCreate user success when implementing new systems
Knowledge ManagementPerformance SupportBusiness developmentInfoCaption i praktiken 5 min. readWhat interests you?
With high staff turnover, rapid changes and scarce resources, digitalisation of education is becoming increasingly important. However, making education digital is neither the only nor the most...
The survey "Swedes and the Internet" by the Internet Foundation shows that since 2014 we Swedes have more than doubled our searching on search engines, such as Google and Bing. In 2019, 97% of people...
Far from everyone uses a computer or work in different computer systems in their everyday workday. Examples may include cleaning agents, craftsmen and technicians. Regardless of our profession, there...
When knowledge and information is documented and made available digitally it is made possible to access whenever and wherever you are. This is a win-win for both coworkers and the organisation.
We’re easily fooled to push out too much information at the same time when we want to teach our coworkers something new. If we instead try to educate on an overall level, we can create a general...
A "gamer", meaning someone who actively plays computer/video games, lives in a world of constant transfering of knowledge. It can be strategies to overcome a certain element, tips or other useful...